Saturday, August 18, 2012

Majormud Quest - 3rd Good

GOOD QUEST 3(level 30 restricted)
Chancellor Annora smiles warmly at you, clasps your hand and says:
"Well met, friend! It is a pleasure to once more see your face. Unfortunately, I wish it was under better circumstances... The forces of darkness are growing at an almost overwhelming rate now. Legions of black orcs and packs of trolls have been seen maurauding in the south and east, and even an increase in dragon sightings has been reported. This is not good news. We need to find allies, and quickly! This is where you come in. Recently the barrier that blockaded the road between Silvermere and the dwarven mountain of Khazarad was destroyed. Although we have long been out of contact with the dwarves there, once we were on good terms with them, and hope to be once again. Your mission is to go parlay with the dwarven king, and beseech him to join our cause. It is of vital importance that we have the dwarves of Khazarad as our allies-- they are doughty and relentless fighters, as well as being the finest crafters of arms in this realm. Go now, and may I greet your return with joy for your success!"
ask king business
The dwarven king listens to your tale of Chancellor Annora's plea with keen interest. When you are done, he sits back for a moment and broods thoughtfully.
"Adventurer, " he continues, "it would seem the fates have dropped you in my lap right when aid is needed the most, although I am loathe to admit it. Let it never be said that Kulgar was not one to accept aid when it was offered, not to refuse it when requested. However, time has grown long in our friendship with Annora's people, and the peoples of Khazarad have their own problems."
He looks you over appraisingly, seeming to weigh a decision in his head.
"I have made my choice. I will ally my forces with Annora's folk willingly, provided one condition is met-- that you aid US in our time of need. I do not offer our aid lightly, as the task I would set to you seems an impossible one to me. But make your decision now, as only should you choose to accept our alliance will I reveal our plight."

ask king accept
King Kulgar leans forward with a burning hatred in his eyes, and whispers:
"DEMONS. Foul abominations from beyond this plane infest our very mines! Only the upper levels of the mines remain free of their filth. It has sorely hurt our income, as the demons are resistant to most weapons, and are merciless when they attack. The normal creatures that lurk in the mines, we have little trouble with-- the dwarves of Khazarad are mighty warriors. But these hellish creatures scoff at plain iron, as it glances off of them like rain off of a duck's back. It is a troubling problem. Many of our finest fighters have been slain, their bodies defiled and consumed. It is an outrage!"
He sits back with a disgusted look on his face. After a moment, he seems to compose himself, and goes on:
"Even my champion, the legendary hero Gudruk, was finally defeated. He lies now in the temple, recovering from his wounds. I know little of it other than that he confronted some hellish beast from beyond,and even his mighty mithril axe could not faze it, though the lesser demons were cut like wheat upon it. You should talk with him, as his experiences might prove invaluable. Another that may aid you would be Loremaster Thulgraf, my sage and historian. His chambers are down the stairs, and south of the golden doors. May you succeed in your quest, wanderer, and return to me with a tale of glorious victory!"
Also here: Loremaster Thulgraf.
Obvious exits: open door south, east
greet lore

This ancient dwarf is deeply enraptured by a book he is reading when you hail him. After a moment, as if shaking off a heavy sleep, he looks up, notices you, and exclaims:
"Ahh, strangers come to the halls of lore! Greetings, and please help yourselves to the vast library of information I have accumulated here. It is unparalled!"
With a sudden start of surprise, he seems to remember something. In a voice that would be funny if it were not apparent he is trying to be stern, says:
"Errm, hrmph, I mean, of course, do you have permission from the King to be here? I cannot answer questions nor help you if you don't have official reason to request my aid. A matter of law, you know."

ask lore permission
Before you even have a chance to finish your statement, he blurts out:
"Yes yes, very good, I knew you would be here on official business."

You wonder how he knew such a thing, but before you can ask, he speaks:
"It is about time someone took the time to talk to me! I mean, this whole problem probably could have been avoided had someone listened to my advice. The king considers me a senile old fool, and though I must admit I am prone to rambling sometimes, there are things I see and read that no one else has the patience to discover! For example, just last week I found a priceless formula for curing a most troublesome problem that afflicts the warriors here-- Yellow Foot. It is a fungus that causes the feet to stink quite awfully, creating tension in the barracks and making one be embarrased by the smell wherever one goes. The cure is to obtain a smooth chunk of crystal, and to treat it with a soltuion of Limestone Powder, Slug Tongue and..."

When he sees your eyes glazing over in boredom, he clears his throat and continues:
"Hrm. Ah, yes, well I assume you are not here to defeat the evils of Yellow Foot disease. What was I going to say again? Ahh yes, the problem in the mines. To make a long story short, I knew this was going to happen. It was propecised in the Book of Koll, an ancient dwarven manuscript that few sages nowadays have the skills to decipher. I of course have no such problem, and while poring through its pages I happened upon a short passage, that told about a horrible scourge that was entombed deep below the mountain. It was held in a massive blue gem, that sparkled unlike any other stone ever discovered. Well, it was buried in the lowest mine for a reason, and that is what I told the king when I heard he was authorizing deeper mines to be dug. Of course I was not listened to, and that's why you're here now. The demons have been set loose."

ask lore demons
He sits back in his chair, steeples his fingers and begins to lecture:
"According to the ancient text, the demons can only be slain by special weapons. Normal ones will not even scratch them, and the longer they stay in this plane, the more resistant they become. In addition, their leader is completely impervious to any metal from this world! He is the key to removing their presence, as he keeps open the portal that was created with the breaking of the gem. It appears an arcane ritual must be followed to forge a unique weapon, the only thing that can harm this hellish creature: the Spirit Dagger of Goijar. I won't tell you what the prophecy says in its entirety, as the text is two-hundred pages long and we would likely be overrun by the time I was finished. In short, you must find a material to craft the physical form of the dagger. The metal you must find cannot come from this world-- thankfully I can help you with that. I have observed a strange comet that struck down in the Dragon's Teeth hills like a fireball. It displayed some odd properties that have led me to find that it contains the material you seek. Then you must get it forged into a weapon, and this is the easy part, as the master smith Martok is the finest weaponsmith in this part of the world. Ask him to forge a weapon with the metal once you have found it. However, this weapon alone will not be enough to harm the greater demon-- there are magical and spiritual components as well. These, however, I have no knowledge of. I know that there is an aging enchantress in the village of the gnomes who may aid you: seek her out, it may be that she will provide you with the rest of the information."

Also here: Champion Gudruk, happy dwarven cleric, dwarven cleric.
greet gudruk

The massive dwarven hero props himself on one elbow, and leans over the edge of the bed. With a small grimace of pain, he says:
"God's breath and bones, these bandages will be the death of me. I can barely move an inch without feeling like a trussed-up banquet pig! Ahh, never the worry though. I've recovered from worse."

With that, he winks and breaks out in a broad grin.
"Now what have you come to visit me for? I don't remember meeting any strangers of late, but then again, I did take a nasty blow to the head."

ask gudruk demon
Gudruk looks at you strangely. When you mention your talk with king Kulgar, he nods and whispers:
"Aye, aye, indeed I know some about the foul plague of demons lurking in our lowest and most precious mines. There's a general order to keep things quiet, which is why I didn't mention anything earlier. But since you've agreed to help us, I'll tell you what I know."
"I suppose it all started when one of our miners stumbled upon a massive, glittering gem of the purest blue embedded in the mine wall deep down in the mithril mines. Naturally, great efforts were undertaken to loosen it from the wall's grasp, but it did not come. Finally, under the incredible pressures we applied, it cracked. A brilliant blue light flashed out, and a thunderclap made us all reel in pain. From the shards of the gem smoked out a wispy mist, which began to spin and whirl in a vortex. After a moment, it had formed a sort of oval disc about ten feet tall. Much to our surprise, a minute later a horrible nightmare creature stepped out of it! The rest, as they say, is history. More of the demonic beasts poured out of the portal, and more dwarves went to fight them. It wasn't going so bad until IT appeared. Massive and hideous beyond all explanation, it was shrouded in an otherworldy darkness that brought fear into the hearts of even the strongest warriors. I was the only one who could face it, and when I did, even my keen mithril axe was turned aside by its demonic skin. Terribly wounded, I nonetheless managed to make it back to the upper mines, where I was brought here."
"That greater demon is a scourge to the mountain. I fear that it is waiting down there, accumulating its power so that it can attempt a massive strike to wipe out our city. The unreasoning hatred these demons display is unmatched, they give no quarter nor do they ask for any. And if my own mithril axe could not harm their lord, then I have no hope for what may."

ask gud mithril
"If my axe Bloodbiter could not harm them," he growls, "then I know not what else would avail. You might speak with Master Smith Martok, down in the forge, for he knows all about metals and weapons and could perhaps help you." Forge of Khazarad
Also here: Master Smith Martok, dwarven smith, dwarven smith, fat dwarven smith, large dwarven smith, small dwarven smith, happy dwarven smith, happy dwarven smith.
greet martok
The smith doesn't look up from the glowing iron bar he is furiously pounding on the black anvil. In a voice like grinding stone, he says:
"Make yer speech quick, young one, as old Martok has still many more o' these t'pound into shape before the day is done."
ask martok mithril
A sparkle gleams in the smith's eye as you mention mithril.
"Ahh... mithril. Now there be the king of all metals-- harder than steel, soft as butter in the hands of a skilled smith, and more beautiful than a star's twinkle. Though it be precious beyond reckoning, deadly weapons can be fashioned from it, and lordly armour. Jewelry set in mithril is worth ten times its normal value."
Hesitantly you interrupt him, and mention your talk with Champion Gudruk.
"Ye have talked with Gudruk, eh? Aye, what he say be true, though I would not have believed such a thing from a lesser dwarf. His mithril axe, which I myself lovingly forged, glancing uselessly from the demon's hide? It will be an unearthly weapon which would harm this beast, I do believe. I regret to say that nothing of which I know could be crafted into a weapon for such a use."
Home of the Enchantress
Also here: gnome enchantress.
Obvious exits: open door east

greet ench
The elderly gnome woman looks up at you with a piercing gaze. With a throaty chuckle, she murmurs:
"What have you come to me for, then? Do you wish a charm for your sweetie? Or perhaps a trinket to ward away mosquitoes? Those are popular around here, what with the swamp nearby. Speak up now, I'm a busy woman!"
ask gnome demon
The gnome enchantress looks at you quizically.
"I see you have talked with King Kulgar. I cannot see any harm in telling you what I know, then. These demons come from a mystical portal, that connects our world to theirs. Their plain is full of strange, magical energy, that will make them indestructible in our world, given time. The only chance of stopping them would be to close the portal, but to do this, the great demon Gugluthra must be destroyed. He is the one who keeps the rift open, by the power of his magics. Unfortunately, no power I know of can harm nor, nor can any known weapon. It is a sad fact that we may all be dead soon."
Head on out to the crater in dragon teeth hills and kill the metalic monstrosity. Bring the shard he drops back to Khazard.
Forge of Khazarad
Also here: big dwarven smith.
Obvious exits: north, south, east, west

ask master forge
Martok looks at you curiously, asking:
"What is it ye wish me to forge?"
You show him the gleaming meteoric shard, and a wondering look lights up hisface. When you tell him the tale that Loremaster Thulgraf gave you, he nodswith a broad grin, and exclaims:"Aye, this would indeed do the trick! I will stop what I'm doing and work on it at once. A dagger ye need, and a dagger ye'll get!"With a blur of motion, he tosses the shard in his forge, and gets to work.Clang...Clang...Clang... Clang...After a while, he stops working, sweat gleaming from his brow and a triumphant look upon his face."There ye go," he says, "it be a fine weapon indeed. A blessing on yer quest, traveler, and godspeed!"
look dagger
This long, straight dagger glitters with an otherworldly bluish hue. It is made of a metal unknown to this land, and is both indestructible and razor-sharp.
eq dagger
You are now holding gleaming dagger.
Home of the Enchantress
Also here: Miss, Cole, Berrig, gnome enchantress, dwarven guard, dwarven guard.
Obvious exits: open door east

look enchantress
This ancient woman is cloaked in a deep blue robe covered in silver symbols. She leans heavily upon a golden cane topped with a glittering sapphire, but the sparkle in her eye tells of wisdom and intelligence.
She appears to be unwounded.

ask enchantress dagger
The gnome enchantress looks at you quizically.
"Ahh, you have spoken with Loremaster Thulgraf? A learned dwarf is he, though prone to being somewhat scatterbrained. Quickly, tell me what he said!"
You waste no time in explaining about the Spirit Dagger of Goijar.
"Hmm... I have never heard of this dagger, but the process of binding a spirit to an enchanted object is not unheard of. I believe I could do it, though it will be greatly taxing. Like the Loremaster said, there are three steps in creating this dagger: first, you must find a metal not of this world, and have it forged into a weapon. Second, you must bring this dagger to me, and I must enchant it with a complex spell of binding. This will allow you to trap a spirit of great power within the blade, creating the Spirit Dagger of Goijar. The spirit required for this last step must be a soul of great power, and one unjustly forced to remain after death in this world against its will. Slaying it with the enchanted dagger will both trap its life force in the weapon, and also provide the means for its liberation-- for when the demon Gulgluthra is slain with the dagger, it will shatter, releasing the trapped spirit to where it should rightfully be."
ask enchantress enchant
The old gnome holds her hand out, saying:
"So what do ye need me to enchant today?"
You hand her the gleaming dagger, and a look of admiration comes over her. With a sigh, she places the dagger on a table, and says:
"Ahh, old Martok always did have good hands. This masterpiece is perfect for the spells that must be cast upon it. Now this will only take a moment, but do not be decieved! It is extremely taxing, and will take a lot out of me." With that, she turns to the dagger, and begins chanting in a low, mournful voice. Passing her hands slowly over it in circles, a pale ghostly light begins to flicker about the weapon. Her voice rising and becoming more forceful, the gnome enchantress begins to intone arcane words of power! The dagger floats up in the air, lazily spinning, the spectral glow pulsing like a heartbeat! With one final shout, the enchantress grasps the dagger, and a blinding flash fills the room! Her hands trembling, the old gnome turns to you, the enchanted weapon held out before her.
"Take it," she murmurs, "and use it well. Now go, find the spectre you need, and destroy it. Then seek out Gulgluthra!"
look dagger
This long, straight dagger glitters with an otherworldly bluish hue. It is made of a metal unknown to this land, and is both indestructible and razor-sharp.
eq dagger
You are now holding enchanted dagger.
(Note: now head over to the spectral knight behind the old crypt and wax him with the dagger in your inventory or eq'ed it will then turn into the Spirit Dagger of Goijar. Then head down into the bottom of the mine and beat on Mr Gulgulthra. Once you have vanquished him go back to the dwarven king and ask him 'return', you will get a chest, then go back to Annora and ask her 'success' and she will give you 7.5 Million exp.
Congrates your now finished.

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