Saturday, August 18, 2012

Majormud Quest - Smash Quest

The ability to Smash
Note - to finish this quest you must be:

Level 22 Warrior
Level 20 Witchunter
Level 25 Paladin
Level 27 Cleric
Level 27 Warlock
Level 22 Ranger

  1. Go to Aldreth in the darkwood forest and ask him "test"
  2. Kill orcs in the goblin caves and orc barracks until you've collected 50 orc-heads.
  3. Return to Aldreth and ask him "heads" and "return" and you will get the smash ability.

Majormud Quest - Stealth Quest


Stealth Quest

Level 25 Missionary
Level 20 Ninja
Level 20 Thief
Level 25 Bard
Level 25 Gypsy
Level 20 Ranger
Level 27 Mystic

  1. Kill the master assassin in the black fort and "push panel"
  2. Head to the 2nd master assassin, watch out for the traps:
     
    1 2        4        6 7
     *        3*5        *
      \        |        /
       *-*-*-*-P-*-*-*-*       P = push panel (monster regen room)


    1. Take path 5 to the gate and pull lever
    2. Return to push panel room
    3. Take path 7 to the gate and pull lever
    4. Return to push panel room
    5. Take path 2 to the end of the path
    6. Search north
    7. Follow path to gate and pick or bash open gate
      vHead north and defeat Master Assassin again
  3. Be sure NOT to kill the dying master assassin! ask it "secret" and you will get supernatual stealth.

Majormud Quest - Meditate

The ability to meditate
Note - to finish this quest you must be:

Level 27 Paladin
Level 23 Cleric
Level 20 Priest
Level 23 Missionary
Level 27 Bard
Level 23 Gypsy
Level 23 Warlock
Level 20 Mage
Level 20 Druid
Level 27 Ranger

  1. Go to Dhelvanen in the fungus forest and ask him "hope" "agree" and "ready"
  2. Kill nanatis until you have 50 black diamonds.
  3. Return to Dhelvanen by either touching the crystal or killing the LotD and entering the shimmering portal.
  4. Ask Dhelvanen "reward" and "return" ... you get meditate and a bit of exp.

Majormud Quest - Phoenix

  1. Locate the Old Man in the Asylum. Greet and speak with the old man.
  2. Exit the game, come back into the game. Go South, then West. You'll be outside of the Asylum now.
  3. Go to the Thieve's Guild. Purchase a Skeleton Key.
  4. Kill the Dread Mystic. You will get a Yellow Note.
  5. Kill the Flesh Golem. You will get a key to open the door there.
  6. Go into the Library and read the scroll (or parchment).
  7. Kill the Smuggler Boss. You will get a Smuged Paper.
  8. Go to Orfeo and ask him about Morukai.
  9. Greet Morukai and ask him about Orfeo.
  10. Ask him about the stuff that is highlighted.
  11. Find the four components.

    Eggs: Located below the Tilled Fields in the Gnome Village.

    Quartz: Located in the Bandit Keep near Aldreth's Tree. At the door, search North for a secret passage. Go Tree and you'll be inside the keep.

    Roots: Located past the Jagged Hills in the Dragonteeth Hills. The Jagged Hills are on the northern side of the Dragonteeth Hills between Silvermere and Passage to the Silver River.

    Acid Glands: Located below the Mad Wizard. Kill the White Jelly for it.
  12. Go to the Gnome Alchemist and ask him about Potion. Take 1 plat with you for purchase.
  13. Go to the Gnome Inventor and ask him about FORKS.
  14. Go back to Morukai and ask him about components. Ask him about Return.
  15. Locate the Haunting Spirit.
  16. Type DESTROY BARRIER to use the Magical Rod of Quartz to open up the passage.
  17. Find the Necromancer beyond the Shimmering Barrier and kill him for the Phoenix Egg.
  18. Return to Morukai and ask him about INFORMATION.
  19. Go to the Lava Fields and locate the door to the North. Use the Basalt Key to open the door. Once inside, type HURL EGG.

You have now completed the Module-5 Quest, received 100k experience and a Phoenix Feather that gives 1/0.0AC and is usable by ALL CLASSES.

Majormud Quest - Apparatus Quest

The Apparatus Quest(lvl 25 restricted) 
1. Kill the Slaver Leader in the Slums for an Amber Talisman.
2. Go to the Gnome Commander for a Bloodstone Orb.
3. Go to the Animated statue and destroy it for a Gate Key.
4. Kill the Captain of the Guard for an Opal Brooch.
5. Go to the Sleazy Shopkeeper to Trade the Opal Brooch for a Glowing Key to get to the Dark-Elf Archmage.
6. Kill the Dark-Elf Archmage for a Glowing Blue Orb.
7. Go to the Sleazy Shopkeeper to Trade the Dark Blue Orb for a Moldy Key to get to the Wererat Emissary.
8. Kill the Wererat Emissary for a Greasy Leather Bracelet.
9. Go to the Ghost Knight in the Ancient Stronghold.
10. Go to the Torch Room and turn the torch.
11. Go to the Puzzle Room and solve the puzzle.
12. Go one west to the Apparatus Room and kill off all the Wererat Plague Crafters.
13. DESTROY Apparatus completes the quest.

Majormud Quest - Bishop Quest

The Bishops Quest 
No, it's not as simple as it seems. Don't gather a group of level 6 guys and go kill the shadowy healer thinking you have solved the bishop's quest...
To complete the bishop's quest, you must find the golden chalice and return it to the bishop. The problem is, to get the chalice you must kill the Champion of Blood. When he dies, a greater hellion bursts forth from his corpse. This is one nasty dude. Expect to take a group of half a dozen level 20 or so characters to polish him off. If you kill him, he will drop the chalice and a glowing red amulet.
Take the chalice to the bishop who will give you a jade amulet (casts cure poison) and white satin gloves (casts major healing) for your trouble. The glowing red amulet opens a room north of the dark wizard which contains a massive chest which drops boatloads of cash and some cool items.


After returning the challice to the bishop you'll receive. 750K exp and +3 accuracy.

Majormud Quest - 5th Evil

Module 9 Evil Alignment Quest(lvl 50 restricted)
Directions to Enigma Lord 
From Blackwood Garden entrance, go se,s,s,sw,s,se,search north,n.
Walk Through
ask bal work
Balthazar chuckles at you with derision, "After that complete and utter failure from your last mission you dare to consider looking for more work here?" He waves you away without a second glance, growling, "Leave me be before I have you slaughtered with the other dogs." As you begin to contemplate an assassination two guards enter the room. One of them bow and speaks "Dark Lord, a courier from the Blood.." Balthazar snaps at him, "Bring him in immediately dog!" A person dressed in full black armor save for a large red skull emblazoned upon their breastplate enters. They do a half bow to Balthazar and present a red scroll tied with black silk. Balthazar impatiently snatches it away, growling all the while. He opens the scroll and immediately begins reading, his eyes widen and the growling continues. Finally he finishes and crumples up the parchment. Turning to the courier he says "Here is your answer!" and hurls the parchment at the courier, as it strikes him in the head the courier turns into a pillar of flame and vanishes without a sound. As the last pieces of ash fall to the ground the towering lord of evil rages around the room... "...Lord Nadroj dares defy me!..." "...Will not alliance without the dark mage destroyed!..." "...Him and his fanatic cult will be crushed if not for my help!" Finally he stops his tirade and suddenly the great and mighty Balthazar towers before you, almost blocking out the entire room from view. "I require your services once more it would seem, and this time I warn you failure of any type will result in dismemberment!" Balthazar takes a deep breath, and begins flexing his muscles, finally he begins speaking. "I will make this simple for you, I require the aid of an assistant of mine from long ago. He is the Enigma Lord. You will go to him. You will do what he says. He will tell you how to find out about this prophecy, this mage, this pig dog dares to overthrow me!" He pauses to ensure he doesn't get any dumb looks from y ou, finally he whispers. "Go now scum, return with what KNOWLEDGE you can glean from my assistance, or do not return at all. Speak with the hag near the swamp she can provide you with travel." Lastly he adds, "And should you run into any cur of the Blood God, slay them without hesitation!"
*** Find Enigma Lord ***
ask enigma
You are given but a smirk by the Enigma Lord, in a voice of unnatural cold he speaks, "What is it you want worm, has someone sent you as their lackey to me, make it quick or I shall break you in two!" as enigma balthazar The mystic raises an eyebrow... A whispering laugh escapes the lips of the undead mystic as you tell him the mission you have been sent to accomplish. "So he once again has need of my services, that buffoon." Jagged teeth appear with the smile on his pale face. "Very well scum, I hope you are well rested, you have alot of work ahead of you." An devilish chuckle escapes his lips and he leers at you, "I will certainly enjoy this. For your first task, the great and mighty Arlysia holds the temple of Dawnstar, a deity I mock in my daily meditations, do away with the Pastor that protects the temple, and desecrate the altar. When the DEED is complete, return to me for more tasks!"
The Arlysian Temple, Altar You notice altar of dawn here. Obvious exits: east, northeast, southeast
desecrate altar
With great malice you take your weapons and strike down the altar of the sun, soon your wrath overtakes you and before you know blood has been splashed with great arches over the walls and shattered pieces of the altar, who's you cannot say. You grimly inspect your handiwork, noting how dim the church has suddenly become. To your surprise the priest still appears to be breathing. Walking away, you grant him another day to live so that he may see the desecration he could not stop.
ask enig deed
The kai master flashes you a wicked grin...
He chuckles, relishing the details of your evil deed as you tell him the events that lead up to it. "Very good worm, I now promote you to be my lap dog, rejoice that I did not kill you before you spoke of Balthazar." A disgusting smirk flashes across his glacial face, and an evil gleam enters his stone eyes. "Your next task is perfect for a lap dog such as yourself, I have seen the prescence of the scum of Nadroj in the forest. It displeases me that they would walk amongst the forest like mere ruffians without paying homage to me. Hunt them out and slay them, I believe Nadroj would have frighteningly stupid enough to give the leader of that little band some parchment with orders and such, BRING it to me as proof of their death." He then gives you a quick slap to the face and yells "Go dog, run before you anger me further!"
***Kill the Dreadlord of Blood, return parchment to Enigma Lord***
ask eni bring
The kai master flashes you an evil row of jagged teeth... You hand the parchment to the Enigma Lord With childish glee the mystic opens the parchment, snickering with each line. "Some day I must pay Nadroj a visit and show him how to train his troops in hospitality." The Enigma Lord gazes at you with another leer, "I have good news for you minion, no longer are you the lap dog, now you have become my beggar, let there be rejoicing!" He chuckles at his own cleverness before continuing, "Now then beggar of mine, there is one last task you must complete, and then you are free from my bond. Somewhere within the Blackwood's there is an encampment of gypsy filth, they have hid from me very well, but now that I have a lap dog beggar, I am sure they can be found out." From nowhere a hand strikes you in the face, "Pay close attention scum, the leader of the encampment is an ancient old hag, and on this ancient old hag is a long golden chain. RETRIEVE for me this trinket, and your status as my servant shall come to a close." His wicked face shows another cheshire grin you have come to recognize.
***Kill the Ancient Gypsy Woman, return long golden chain to Enigma Lord***
The wretched woman finally is struck down, a screeching wail escaping her cracked lips, Around her waist you see the chain you have been told to seek out, it glows a mixture of red and yellow. You gingerly remove it from the waist of the hag and wonder if you almost heard a breath escaping from her ancient lungs. An ancient hand snakes out, grabbing hard into your wrist, you suddenly find yourself next to the woman's face and her voice sears into your mind, "I foresaw your visit here, and so I also foresee the mystic is against you, he is out to destroy you. Death awaits you unless you even the wage, take this potion and splash him with it before battle." With that her other hand slips a small vial into yours, as your hand encloses it your palm seems to be set ablaze for a moment. With that the woman is back on the floor, and you can't hear any breath from her lungs.
ask eni retrieve
The Enigma Lord gives you knowing, expectant smirk... With your final deed complete you show the chain to the mystic, "Ah the hermit will enjoy this." he mumbles as he makes a stabbing gesture in an attempt to swipe it. You remain the quicker, and he snarls at you viciously, "Blind fool, you should realize by now that Balthazar will meet his doom by the hands of the Dark Mage, and I intend to be the first to enjoy his collapse!" As he gracefully moves into a fighting stance you reach for the small vial given to you by the gypsy, a smirk appears on his face and he says, "Weak scum, no potion of yours will aid you now, prepare for death, it will come for you quickly!" He jumps at you as you hurl the potion at him, it shatters on his chest and covers him with a strange black liquid, he howls in great agony even more enraged!
*** Enigma Lord will now turn Hostile, Kill him too ***
With a nightmarish roar the Enigma Lord falls to your deathblow, once a being of great and awful power, he is now only a broken puppet, hunched over into a mass of dead flesh. Your former contact vanquished, you decide it best to continue on to the old hermit and give him the chain for passage into the library.
*** Now Seek Out the Old Hermit in Arylsia ***
ask old gift
The hermit gives you a leer... The old man lets out a wicked cackle as you hand him his gift. The old man clutches his gift greedily, and hands you a jagged bone key, "With this ye may open the door to the library." His old eyes suddenly alight with mischief and he grins, saying "Consider ye warned that the place is not the great monument of knowledge and peace it once was." With a final cackle the hermit tells you, "Be sure to stay out of the Inner Sanctum, people tend to get cranky if you be disturbing them in there." Lastly he adds, "Should you ever misplace your key, you may remind me of this, and I may happen to have another on me."
*** Kill the Rotting Beholder, Be Sure to have both the Eye and, Tongue he drops***
*** Pull Lever to reach the Old Man (Maxmillion) ***
ask old The withered creature bows and nods to you slightly, dried lips forming something of a smile. "Greetings visitor, no doubt you are either an illusion sent by the OLD MAN, or you are someone sent to stop the dreaded PROPHECY from occurring." He lets out a dry chuckle at his speculation, "It is of no matter, my name was MAXMILLION, once a mage of some worth who taught and studied at the Daerlorn Academy. Now, as you see, I am just a mere prisoner of Helvectus' apprentice, doomed to live out the remainder of this life in a prison of filth." He smiles, which ages him even further, "My prison keeper has become careless however, I have discovered his means of travel, so I can send you to his general location, where you may confront him, be you that foolish. Ask me of my PORTAL spell and I can send you there." A bloody cough escapes his lips and he falls to the floor in a ragged heap. "My BROTHER would get such a chuckle if he saw me in this place now."
ask old prophecy
Maxmillion gives you a stern look, "Know I not your true purpose, but I sense some evil in your soul. I will tell you what I know. A terrible power, the one who invokes the prophecy becomes a vile creation of dark power. One who corrupts the balance and destroys all around him." He gives you a strange cackle with a toothy grin. "It's quiet simple really, and only a matter of time." He takes a deep breath and closes his eyes. He seems to meditate before he begins, "Long ago an evil man named Zanthus entered into the Daerlorn Academy posing as a teacher, in truth he merely wanted to use the resources of the academy for his own means. He became obsessed with magic relating to death. I became an unknowing student under him, and unfortunately learned as much as him. I regret those years for it is my cause for imprisonment as his dark apprentice has captured me and held me here so that he may know the steps. I speak this freely because I have given up hope that anything else can be done, and so I begin. Through the use of blackest magic he can begin a transformation of himself which causes a loss of the natural body and devouring of his spirit. As you may guess he becomes a shell of undeath. Someone who belongs no more to the land of living or death. This shell still leaves most of his mind intact but as always insanity sets in when one fools with their own mortality. He needs a pure gold chain in his possession, using that he uses it to link his power to the negative power plane, the chain must be attached to a container which holds his power, so that he can roam freely wit hout worry of death, for so long as his link is stable he shall be able to walk again." The old man starts to wheeze. "Once in this form he has power over the souls of his enemies, with a finger he can blot them from existance, with a wave he can drain their life, with a sweep he can destroy an entire town. There is no thing against him which can stop his power, he will become a diety of death and death shall walk the land as soldiers of his blasphemous army." He begins to look very somber. "The full prophecy is one man shall invoke the rite, and he shall become as death, and he will link a dark fold to the realm and all shall be vanquished by him." You can tell the story has taken alot out of him and his aged skin stretched like dried papyrus over his bones, turns starkly pale as he slumps to the ground. Finally he gasps out in ragged breaths "Take...tongue and eye...go...island...shall find...seek...stop him... shall come again."
ask old dark fold
"It is not known where the dark fold comes from, not much is even known about the dark fold, but enough experiments have gone wrong that theories have been created." He seems to lighten up and takes a tone as if he were back lecturing at his academy. "It has been theorized that there are places in the universe where things can be much like a world of our own, but with vary differences, these have been termed "folds". The term "dark fold" comes from the theory that there is a fold in the universe where everything about that world has become corrupted and evil, very little things of good exist in this place. It is a cruel and harsh realm where evil rules supreme and the weak are consumed by the strong. Through ancient text it has been surmised that it is possible to link the two together, with catastrophic consequences, the process is not known but it can only be assumed to be through diabolical means."
ask old portal
He begins to shake as his hands move in mystical patterns, a sliver of darkness appears in the air and begins to grow, the room seems to shake and then, You find yourself...elsewhere.
*** Find Hideous Face *** at the face, place eye in socket
place tongue in hole
A strange howl erupts from the hideous face! The hideous face vanishes, leaving a mirror in it's place! go portal, find dragon kill dragon & the ancient tapestry after killing the ancient tapestry, it will become a shreaded tapestry go tapestry when you are ready for the mage...
*** Kill the Dark Mage***
You gain 4,000,000 experience! Cackling insanely the dark mage says to you, "I Zanthus will not be stopped by pathetic worms like you. Hurry now back to Silvermere, for soon the town shall be plunged in the grip of Death!" He vanishes within the portal, laughing with glee. The yellow portal of bone beckons you on, the crushing defeat of failure weighing upon you, feeding your need for revenge.
*** Rest up, and Enter Portal ***
Kill Zanthus the Lich You gain 4,000,000 experience! go portal once more and... You step near the portal, and are suddenly consumed by it! Cold, chilling numbess surrounds you. All is black, and you feel as if you are in a vaccuum that is devouring your soul. Suddenly you are high above in the air, overlooking a city that looks ......hauntingly familiar.....yet this city is none like you have seen before, full of corruption and death. A horrid stench rises up causing you to choke and gag.... Something is pulling at you, tugging at your life strings! You feel yourself drawn to the far side, the eastern side, but it's not where it would be! You descend rapidly towards it and yet abruptly come to a halt. A great tug of war ensues over you, and you find yourself flung backwards through the streets. A loud thud drops you in the middle, but no one seems to notice..... To the south you see a dark, wretched tower, rising over the city like a skeletal finger. East is a gargantuan fortress of blackness. North is a land filled with the poor, the plagued and the wretches. You are certain now you have never been here, and yet the buildings tug at your mind. Unexpectadly you are surrounded by black armoured men, with skulled great helms, and cruel weapons....then a portal appears, causing them to snarl and back away! You are sucked in and then.... A plane of black surrounds you, only a single silver light draws your notice. Without thought you are at the source. It is the Timelord! Yet it is not. Various differences are about him, before you can contemplate further his voice echoes in your mind: "Spare your curiousity for what you have just witnessed. Too soon you shall experience it personally. Destiny is taking more control now, and the master of the pawn that was Zanthus is moving again. You however are no pawn, your path must be chosen, if you do not pick, Destiny shall pick for you. Such is the way of things. Forces must be aligned for the next Great Struggle. You shall be in it whether where you have been, or where you can go. The struggle of the Three shall continue, until the cycle of this re alm ends. Yet many strive to ruin it, in their interest. Zanthus was only the first, many shall come after...." He nods his head. "Go now, wait for the next challenge." And then, you are somewhere else....
Pier Also here: boatman. Obvious exits: north, south
*** Now, return to Balthazar with the KNOWLEDGE you gained ***
as bal knowledge
Balthazar glowers at you, "Speak quickly!" You relate your travels into Arlysia and the discoveries you made in the library, you happen to skip the unexpected travel you took after your final confrontation, knowing this could mean certain demise at Balthazar's hands. A chill runs down your spine as his chiseled teeth come into view from his cheshire grin. "You have done far better then I had anticipated, while the loss of the mystic is tragic, you merely fulfilled a debt he owed me already, better to have that debt paid then him to die first." This last sentence gives him an evil chuckle. "Very well then, you have regained your stature as my most favored subject, take now this trinket of mine from the days of yore, and do what you will until I have need of you again." He hands you a bundle of dark cloth, and turns away. 175 million - Quest Weapon/Spells